The Long-Awaited Lesson on Modding: The Game's New Quest Rights a Wrong
The popular online game known as Warframe, a title where you might encounter bizarre cosmic entities and pilot futuristic vehicles, has launched a major update. The Vallis Undermind showcases the creative flair that has become synonymous with Warframe in recent years.
The new content, released on Wednesday, introduces a fungus-inspired character that does a little dance, along with a brand-new biome to discover. However, it also revisits core concepts, with another quest geared at making sure this complex, vast long-running online game makes sense to new players.
Introducing "The Teacher"
Called “The Teacher,” this is the highly anticipated mission that trains Warframe players on how to use one of the game's most basic — yet most intricate systems: the mod system.
In Warframe, modifications are enhancements that can be added to your character or your weapons to enhance their abilities. They range from the straightforward (boosting power or shortening reload times) to the incredibly intricate. Dedicated players often produce extensive guides about optimized loadouts that use powerful mods in combination to create overwhelming power.
“I think a lot of people were maybe getting into the early game, encountering mods without grasping their purpose,” explained a lead narrative designer. “I think it was really important, upon completing the mission, for players to think, ‘Hey, modding is cool. I want to try more of this.’”
Teamwork in Action
“The Teacher” was developed in a collaboration between the original developers, who handled the story elements, and an external team, who crafted the gameplay, which will appear early in the game.
In the quest, the player is tasked with obtaining a new segment for their spaceship, but they’re confronted by a formidable foe called Teshin, who removes the player's powers and close-combat arms, and compels them to use the mod system to handily demonstrate its power.
Many of the external team were already fans of the game, but some were newcomers, according to a principal games designer. This fresh viewpoint that proved critical.
“Our initial step involved observing new players and go right play through the tutorial and document extensively on everywhere they fell out,” the designer said. Early-game menu pop-ups introduced players to modding. But the team noted that they didn’t work on everyone.
“Some people didn't see basic instructions where the game highlights it saying put the mod in the slot,” he said.
Addressing a Real Need
Warframe’s mods allow players to create incredibly strong combinations that turn the screen into a blitz of numbers. But "The Teacher" isn’t really about that. There will be some long-time players who wish the quest was geared more towards their needs, like creating powerful and specific builds. But it became clear that the mission addresses a genuine oversight for early players — and that executing this is quite complex.
“There’s lots of little tweaks and background details there to just demonstrate the possibilities rather than explain it outright,” the designer said. For example, one of the mission's objectives is to show how mods can create elemental damage types; in this case, a magnetic effect that depletes protective barriers.
“We had to change the weapon to be a burst-fire weapon, because it better demonstrates the effect frequency,” the designer said. “However, the goal isn't to say to people, 'oh yeah, actually on a base level mod, you only got a few percentage chance to proc an elemental effect.' How can you teach this mechanic effectively?”
Veterans will instinctively look for that kind of weapon effect and understand how it works, but beginners require instruction to pay attention to these things.
“This type of design work that we previously focused on just because our priorities lay elsewhere,” said a story developer. “However, this oversight meant that we never really told people how to use mods.”
A Labor of Love
“There’s so much that goes into just making a seemingly straightforward quest that — frankly — you can blast through in about 15 minutes,” said the designer. “Yet it represents extensive development for loads of people.”
The designer was visibly glowing with excitement over being able to work on a game that he loves — and to craft a mission for one of his favorite characters.
“I'm a huge fan of Teshin,” he said. “He's my 8-year-old internal self's idea of what's cool.”
An Evolving Onboarding Process
In the 12 years since its release, Warframe has been in a consistent battle with its own player onboarding process. There are lots of complex systems that players can ignore initially — and won't encounter until hours into the game. And others, like modding, that increase in depth depending on your level of engagement. An update earlier this year streamlined the early game so that players could reach Warframe’s complex narrative arcs with reduced repetitive play up front.
With “The Teacher,” it’s clear that the developers are reinforcing their dedication to make sure Warframe’s initial hours doesn’t stay locked in 2013. New players can get their foot in the door — even if they miss the menu prompts.